Showing posts with label Vision Camera. Show all posts
Showing posts with label Vision Camera. Show all posts

Wednesday, August 23, 2006

Xbox Live Vision, Wireless Racing Wheel, Wireless Headset, and Faceplates - details and prices

At the German Games Convention, Microsoft confirmed the bundles the Xbox Live Vision Camera will be sold in, along with the prices for the Wireless Racing Wheel, Wireless Headset, Wireless Gaming Reciever for Windows, and new faceplates. Here are the details:
The Xbox Live Vision Camera will be sold in two bundles, as follows:
Xbox Live Vision, which includes 1 month of Xbox Live Gold Membership, a headset, free downloads of UNO and TotemBall, will retail for around $39.99. The Xbox Live Video Chat Gold Gold Kit is the same as the first, except for it comes with a year of Xbox Live Gold Membership, a free download of Robotron (along with UNO and TotemBall), and 200 Microsoft Points. It will sell for about $79.99. The U.S. release date stays the same (September 19th), but in Europe it has been changed to October 6th.
The Xbox 360 Wireless Racing Wheel will be released in November for around $149.99, and (while supplies last) people who purchase it will also get a limited edition force feedback version of Project Gotham Racing 3.
Also in November, the Wireless Headset will be available for around $59.99.
Then, in December, the Wireless Gaming Receiver for Windows will be released for about $19.99.New faceplates will be available in early November, including ones for Halo, Viva Pinata, and Forza Motorsport 2.

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Tuesday, August 22, 2006

A video preview of upcoming accessories


On GameVideos.com, there is a preview for the Wireless Racing Wheel, Wireless Headset, Vision Camera, and HD-DVD drive. It's cool to see them being used, and they look like they will work great when they are released.




[Via Gamerscore Blog]

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Monday, August 21, 2006

Vibrating the controller in video chat (and more Vision tidbits)

The Xbox 360 FAQ on Xbox.com has been updated, and has a little on the Xbox Live Vision Camera. Most of it is stuff I've already covered, but here are a few new pieces of information:

  • The cable is 9ft long
  • To use it on the PC, the following drivers must be downloaded: "Xbox Security Method 3, Version 1.00" and "Microsoft Xbox 360 Live Vision Camera"
  • When the camera is plugged in, you get a "watery background effect" in the dashboard
  • When using the music visualizer, you can play with it with your movement. What you do will have a "ghosting effect"
  • The ring on the front of the camera can be used to focus it
  • In UNO, you can zoom in with the camera
  • You can video chat with someone even if they don't have a camera, and only they can see you (if they want they can talk with the headset though)
  • You cannot send video with your messages, only pictures (which can't be saved on your hard drive, but can be kept in your messages for as long as you want)
  • And here is the most interesting (and funniest) part: While in video chat, you can vibrate the other person's controller with the triggers. I wonder how this could be used? ;)

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Friday, August 18, 2006

Lots on the Xbox Live Vision Camera, what it can do, and how it will be used in games

There was just news about how the Xbox Live Vision Camera will be sold, and now Gamasutra has more information on how it will work and what kind of things it can do.
At Gamefest, Microsoft's Jeff Stone demonstrated some of the things the camera is capable of (using the software already installed on Xbox 360s from the Spring update). With the Vision Camera, you can have one on one video chat with other users of Xbox Live (this feature is already setup - in the Guide, go to Private Chat and then Video Chat. Obviously you can't do anything without a camera, but if you want to see it in action send a friend invite to someone who has the Camera). You can filter the video in a bunch of ways, for identity protection or just because it looks cool. Gamasutra says there was no lag, and it worked fine. You can also send pictures with your messages (Create a new message, and after typing it you'll see the option to "Add Picture"), and if you receive a message from someone not on your Friend's list, you'll have the option to accept or decline the photo. You can also create a custom gamer picture, which can be filtered to your liking. Only people on your Friends list can see your custom pic, while everyone else sees the default one (Oh good... I hate to imagine some of the things other people will take pictures of for their gamertag).
The first gesture-based game, TotemBall (which will be included with the camera), was also shown, and a video of it being played is on Gamasutra. Many games will make use of the Vision Camera technology, such as UNO (support is already included - the gamertag is replaced with a video feed from the person's camera when used), and face mapping technology will be available in games like World Series of Poker and Rainbow Six Vegas.
Face mapping will be done by Digimask's technology, which has been used in everything from cell phone greetings to television to video games (It has previously been used with the Playstation 2's EyeToy). Gamasutra tested the technology at Gamefest, and with a few pictures and a film clip where users can pick the perfect frames, a model was made. The demo had options to choose a hairstyle and eye wear, and after created could look around, blink, and even show emotions.
Another technology the Vision Camera will utilize is GestureTek's Video Gesture Control. A demonstrative program allows simple interactivity, where the the user is not displayed but can control and interact with objects on screen. GestureTek also showed face tracking technology, where a box on screen could track a users head. Other people going into the area do not disrupt it, and the user can move fast while the box stays with him.
Another program GestureTek has developed can track objects besides a users head, like hand held accessories that could be bought for this purpose. It is done quite simply: the tracker remembers an object's color and shape, and can then follow it in many ways. From quick movement to rotation, it will pick it up. It can even sense depth using the size of an object, so it can theoretically tell how far an object is from the screen.
Launching on September 19th, the Xbox Live Vision Camera will add a whole new level to the Xbox 360, especially Xbox Live.
[Via Gamerscore Blog]

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Xbox Live Vision Camera price and bundles

OXM UK has some new information about the Xbox Live Vision Camera. The release date had already been announced (Septembere 19th) but we were left to wonder at the price and how it would be bundled. Some new information has been found by OXM UK, answering both those questions. Here are the two (rumored) bundles, including their price:

The standard kit, for 39.99 includes:

  • Xbox Live Vision Camera
  • Xbox Live headset
  • One free month of Xbox Live Gold
  • TotemBall Live Arcade game.
  • Uno Live Arcade game.
The Gold bundle, for 79.99 includes:
  • Xbox Live Vision Camera
  • Xbox Live headset
  • Free Xbox Live Gold subscription for a year.
  • TotemBall Live Arcade game.
  • Uno Live Arcade game.
  • A third Xbox Live Arcade game (title so far unknown)
  • 200 Microsoft Points
These are not yet confirmed, but would make sense and work well.

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Wednesday, May 31, 2006

Xbox Live Vision Camera coming September 19th

According to Major Nelson, here are the release dates for the camera:

North America: September 19th
Europe and Asia (except Japan): October 2
Japan, Australia and New Zealand: No confirmed dates

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