Showing posts with label XNA. Show all posts
Showing posts with label XNA. Show all posts

Friday, September 08, 2006

Next Dashboard update pictures, and suggestions for UI changes (Update: Added more pictures)

MAXCONSOLE has the first pictures of the fall dashboard update, see them here. The parts of the dashboard that are shown have an improved and nicer look, and you can see part of how XNA will be integrated. According to the article, it will release in November.

I'm sure everyone has ideas of what they would like to have changed and added to the dashboard. Wildchicken, who works on the UI team, has now given you the option to tell your ideas to someone who can implement them: On his blog, he tells you to post your ideas, suggestions, issues, etc. in the comments on this post. He says either him or someone on the team will review what you write, so you will be heard.

[Via Ozymandias, Joystiq]

Update:
Xbox-Scene has bunch more pictures, and here they all are.



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Friday, September 01, 2006

Weekly Arcade Rundown: XNA beta released, Time Pilot on Live, Space Giraffes

This marks the first of what will become a weekly feature. It will cover the week's news that relates to Xbox Live Arcade, from new releases to general announcements.First off, a new game is now available for download - Time Pilot. It can be purchased for 400 Microsoft Points. Next week's release is Scramble, which will be available Wednesday, September 6th for 400 Microsoft Points.
While only one new XBLA game was released, another was announced: Jeff Minter, who created the Xbox 360's music visualiser, will be bringing a game to XBLA. There are so far not many details about it, but Jeff Minter's LiveJournal says it is "a sequel to Tempest 2000/3000. The main character is the Space Giraffe." And that is what it has become known as, although it still doesn't have a real name. It will also come with some extras: You will get "new Neon effects supporting the webcam input as unlockables." Although there wasn't a release date set, it was revealed that it will sell for 400 Microsoft Points.
[Via Joystiq]
Also, as the XNA Game Studio Express Beta is now available for download. Don't know where to start? Here's a Tutorial on beginning your game development. If you find any bugs, make sure to report them so they can get worked out. So far you can't play the games on the Xbox 360, but that will change once the full version is released.

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Saturday, August 26, 2006

Details on the XNA Framework

The XNA Team Blog has a post about what the XNA Framework is and does. It's interesting, and if you have any interest in XNA you should check it out.
Read the post
[Via Let's Kill Dave!]

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Monday, August 14, 2006

Create your own games for Xbox 360

Microsoft announced that they are making XNA Game Studio Express, a program that helps you create games for Windows and the Xbox 360. A free beta will be available August 30th for Windows. The full version will be released around the holidays, and while free for Windows there will be a $99 annual fee to share and play games on the Xbox 360.
Here's where you can go for more info:
Let's Kill Dave - a list of links to different articles about it
Gamerscore Blog - a good overview
Joystiq - a good write up on what it is
Joystiq - how Sony tried (and failed) at this before, and how Microsoft can do better
Xbox-Scene - The most interesting FAQs, and a description of how it will work with the 360
XNA Team Blog
XNA FAQ

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