Showing posts with label In game advertising. Show all posts
Showing posts with label In game advertising. Show all posts

Wednesday, October 04, 2006

Three Burger King games coming (Update: Achievements)


Beginning November 19th, for $3.99 you can get one of three Burger King games along with the purchase of a Value Meal. Developed by Blitz Games, they will be similar to arcade games, and although there are no details about what achievements they will include you will be able to get 200 points from each (Update: Achieve360Points has a list of the achievments). Click read more for descriptions of the games.

From the Gamerscore Blog:

Pocketbike RacerIn the wild world of Pocketbike racing, players race the King and his miniature motorbike crew through five fun, yet challenging speedways. Each track varies in level of difficulty, and players navigate long straights, tight bends and sharp turns at high speeds while attempting to earn enhancements and tools that they can use as an advantage over opponents. Featuring HAVE IT YOUR WAY® customization options, players select a bike and a driver and then hit the track of their choice ­-- a BURGER KING® restaurant parking lot, a construction site, a backyard, the King’s garden or the Fantasy Ranch set. In addition to individual play, four players can race against each other in classic split-screen set-up, or eight players can battle it out online using XBOX Live.
Big Bumpin’Big Bumpin’ looks like a traditional carnival bumper car ride and features familiar BURGER KING® personalities, including the Subservient Chicken and Brooke Burke. But, there’s a catch – Big Bumpin’ arenas come with some big hazards, like surprise saws, bottomless pits and “power up” items that let gamers dole out thundering bumps. With several different types of game play, gamers have a chance to hone their bumper car skills in a variety of challenging scenarios. The game features five theme parks, including the “Ice Box,” “Broiler,” “King’s Court,” “The Deep” and “Monsoon of Doom,” and multiple modes of play for each, such as intense four-player and XBOX Live-supported. Easy to learn. Fun to play. Difficult to avoid a major crash.
Sneak KingPlayers step into the King’s royal shoes and use cunning and stealth to sneak up behind unsuspecting people and bestow them with a delicious meal. The goal of Sneak King is to surprise hungry citizens with BURGER KING® sandwiches and other menu items before they pass out from hunger. Whether in a logging yard, construction site, suburban neighborhood or downtown urban scene -- each rich with detail and hidden pathways -- players can hide out and earn points based on how elaborately the delivery is executed.

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Wednesday, June 28, 2006

Massive will provide in-game advertising for WEBZEN

Team Xbox writes that WEBZEN has signed Massive to do in game advertising for two of its games. This fits perfectly with my idea for no monthly fee in Huxley. Let's hope this replaces the monthly fee, although it's doubtful.

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Friday, June 09, 2006

An article about in-game advertising

There's an article about in-game advertising on Gamespot, it's a good read if you want to know some more about how, when, and why ads might be used in video games in the coming years.

Here's my idea of a great way to use it. Why not use ads instead of a monthly fee for MMO games? Let's look at Huxley, and how it would work: There will be around 5,000 people per server. If they had some billboards (like GRAW) and other ads scattered around they could make a lot of money. Plus, Microsoft recently purchased Massive. All I know about them is they do advertising in video games, so it seems like Microsoft already has what they need to set it up. They could also have ads when multiplayer and such is loading, instead of game pictures, tips, or whatever. And for those of you who don't want ads they could have an optional monthly fee with no ads. As long as they could do it without overdoing the ads, it would be a great solution.

More on Huxley: Description, Screenshots

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